- Performing: Jesters took on exaggerated roles to entertain and provoke thought, much like how players adopt characters in video games to explore different identities and experiences
- Provocation: Jesters used humor and unpredictability to question social rules, which mirrors how video games often let players bend or break rules within virtual worlds.
- Interactive Engagement: Jesters responded to their audiences in real time, creating a shared performance. Similarly, video games respond to player input, making the experience interactive and personal.
